Once in a while I stumble across an author who has been around for
ages, hiding in plain sight, quietly and consistently turning out some
really amazing stuff. The best part about discovering such authors a
decade or two into their careers is that you can dive into an entire
library of their writing all at once. Assuming you can hunt down the
earliest material, you can study their trends, growth, and missteps
without having to wait years for their next book to come out. Imagine
hearing your favorite band for the first time and finding out they'd
already recorded a dozen albums. That's pretty much how I felt ten
years ago when I read my first George Chesbro novel.
The bulk of Chesbro's published work is a series of weird mystery
novels featuring Dr. Robert Frederickson, a.k.a. "Mongo the
Magnificent," a criminology professor/private detective/martial
artist/ex-circus acrobat who also happens to be a dwarf. A brilliant
man who has spent his life overcompensating for his size. Mongo
doesn't come across as super-competent or infallible, but quite the
contrary. In gaming terms, he'd be a maxed-out character with far too
many skills, being run by a player who doesn't always remember to use
them. Mongo therefore comes across as an interesting person, clever
and capable but sometimes forgetting to watch his back; his stories in
told in the first person, so you can actually get a sense of why this
odd man does what he does.
Even if you find a dwarf criminologist beyond your ability to suspend
disbelief, the Mongo novels feature intricate plots and manage to
incorporate bizarre elements into a logical progression of
investigation. The typical story begins with a run-of-the-mill
investigation which slowly evolves into a truly weird experience. If
you've seen the Eddie Murphy movie The
Golden Child (which Chesbro novelized in 1986), you'll have a
sense of how characters who keep both feet firmly on the ground can
prevent even the strangest plot twists from taking over a story.
Keeping the story from turning into a circus is vital, because nearly
all of Chesbro's books tread the weird gray areas of pseudo-science
and the paranormal, not to mention the more mundane themes of murder,
blackmail, government corruption, and conspiracy. For instance, the
first Mongo book, Shadow of a Broken
Man, begins with Mongo looking into a death which may have
been faked and winds up involving international espionage agencies,
psychic abilities, and mental trauma. An Affair of Sorcerers finds him
hired by a 7-year-old neighbor to find her father's "book of
shadows" (a witch's notebook/grimoire), which leads to blackmail,
murder, and a rabid bat.
Like any good series, the Mongo books depict an evolving setting, so
they ought to be read in roughly chronological order for best effect.
Mongo's relationship to his brother Garth, "the human lie
detector," for instance, goes through permutations that lose
their impact if read out of sequence. This used to be unavoidable
because of the rarity of reprints, but almost the entire Mongo series
is currently available in paperback editions reprinted in 1999. For a
full bibliography, check out www.dangerousdwarf.com.
Chesbro has written a lot more than Mongo mysteries, however,
including the aforementioned The
Golden Child, and Bone,
a gritty amnesia thriller that begs to be turned into a movie. Under
the pseudonym David Cross, Chesbro has published a trio of Chant novels, featuring John
Sinclair, who crosses over into the Mongo novel Dark Chant in a Crimson Key. Veil
Kendry, a Vietnam vet with disturbing dreams, appears in some of the
later Mongo novels but started out in the solo novels
Veil and
Jungle of Steel and Stone. The
tone of these series is more in the "men's adventure" genre
than the Mongo books are, but both feature the paranormal elements
that are a hallmark of Chesbro's writing.
For gamers, the attraction of these stories extends beyond their
oddball characters and motifs. Each Mongo adventure has a richly
layered plot, carried along by twists and turns that make sense within
the context of the world but are unexpected because the world is
always more complex than you first assumed. Chesbro's skill at
misdirection is to be envied by any GM; many's the time you'll think
you know how it all adds up, but usually the revelation is even more
intriguing than you'd suspected. You may find yourself inspired to
design some rather ambitious scenarios yourself. It's not that it
looks easy, but the effect is so pleasing that you'll long to offer
your players the same kind of thrill.
Pay especial attention to the way Mongo is role-played in the stories.
Considering all the skills he possesses, it's gratifying to see him
portrayed nevertheless as a normal kind of guy. He is a powerful NPC
who simply isn't aware of how high his scores are, which makes him
simultaneously fallible and likeable, a useful combination in any
gamer's repertoire.