Tech-Noir:
The Story of Postmodern Adventure Story
Gary Hoppenstand
Table of Contents
INTRODUCTION
Highly
Technical Boys and Girls in Digital Wonderland:
Deconstructing and Reconstructing the Postmodern Adventure Story
- William Gibson’s
“Johnny Mnemonic”
CHAPTER ONE
Gods
and Monsters:
Tech-Noir
and the Frankenstein Syndrome
- Mary Shelley’s Frankenstein
- Stephen King’s Firestarter
- Peter Benchley’s
Creature
- James Patterson’s When
the Wind Blows
CHAPTER TWO
Fantastic
Voyages:
Tech-Noir
and the Lost World Adventure
- Jules Verne’s A
Journey to the Center of the Earth
- Matt Reilly’s Temple
- Clive Cussler’s Atlantis
Found
- Steve Alten’s Domain
CHAPTER THREE
The
Life of Death:
Tech-Noir and
Eco-Horror
- Jack London’s The
Scarlet Plague
- Michael Crichton’s The
Andromeda Strain
- Peter Straub’s Floating
Dragon
- Robin Cook’s Outbreak
CHAPTER FOUR
Beasts
and Superbeasts:
Tech-Noir
and Bio-Horror
- H.G. Wells’ The
Island of Dr. Moreau
- George C. Chesbro’s The
Beasts of Valhalla
- Douglas Preston’s and
Lincoln Child’s Relic
- Dean Koontz’s Fear
Nothing
CHAPTER FIVE
Cyberknights
and the Holy Gadget:
Tech-Noir
and the Neo-Pulp Thriller
- Kenneth Robeson’s Doc
Savage: The Man of Bronze
- Bonnie Ramthun’s Earthquake
Games
- Jack Du Brul’s Volcano
- James Rollins’ Subterranean
Endnotes /
Bibliography / Index